Below are snippets of all the sounds I’ve developed so far. These are skeletal at the moment and will be refined and played with in the actual performance with all the interesting features and functions that I’ve learned along the way. Worth note – the forest biome doesn’t have any real sound yet because I keep faffing around with samples and I can’t quite find anything I like.
The sounds are generally all based off of the same pattern with some changes in samples and other variables such as speed and up. The cave sound has its own score, with the plains score playing faintly in the background. This was because the cave has a different atmosphere to the rest of the game, it’s kind of oppressive and spooky.